-MaLLiC-

Russia
On FACEIT since 2019 461 matches tracked 89 matches in 30 days
ELO ▲ 195
3,894
30-day peak: 3,894
Rank EU ▲ 42 places
#204
Russia #72 in Russia
30 days · prev. #246 · best #199
Last updated:

How does -MaLLiC- play?

Rating 1.13 (from 267 matches) K/R 0.77 ADR 81.3 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 267 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 84%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.17+0.05 · Ø 1.12 better than 52%
Pistol kills per match 2.6 from the last 267
Knife kills 9 in 267 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 13.8%−0.8 pp · Ø 14.6% better than 26%
3K rounds 4.4%−0.2 pp · Ø 4.6% better than 34%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 55x 4K, 5 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.46+0.11 · Ø 0.35 better than 82%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, ADR at 81.0, Win rate at 56%, ELO at 3,894
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −133 ELO
37 matches · 46% win rate
On Nuke −86 ELO
31 matches · 48% win rate
On Mondays −242 ELO, win rate 45%

-MaLLiC- loses the most ELO in match 2 of the day: −133 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.52 · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
62% better than 68%
0.79 better than 40%
81.0 better than 21%
1.15 better than 55%
52% of 310 duels better than 29%
44% of 43 situations better than 67%
Anubis48
58% right on the average
0.79 better than 45%
85.1 better than 46%
1.17 better than 65%
58% of 147 duels better than 69%
62% of 29 situations better than 91%
Dust 233
55% better than 38%
0.75 better than 27%
77.0 better than 10%
1.07 better than 28%
55% of 121 duels right on the average
53% of 17 situations better than 81%
Nuke31
48% better than 33%
0.73 better than 35%
77.6 better than 25%
1.06 right on the average
47% of 103 duels better than 23%
55% of 22 situations better than 84%
Cache20
55% -
0.78 -
83.5 -
1.16-
46% of 63 duels -
43% of 14 situations -
Ancient17
59% right on the average
0.82 better than 60%
80.5 better than 24%
1.20 better than 76%
52% of 52 duels better than 34%
70% of 10 situations better than 97%
Inferno17
47% better than 26%
0.73 better than 43%
79.7 better than 41%
1.10 better than 64%
49% of 77 duels better than 30%
70% of 10 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How -MaLLiC- plays

Across 461 matches -MaLLiC- averages K/R 0.77 and ADR 81.3; the rating across the 267 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 52%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Mirage with a 62% win rate in 101 matches. In 130 of 267 matches the rating was 1.10 or higher (49%), in 69 it was below 0.90. In 297 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. -MaLLiC- loses the most ELO in match 2 of the day (−133 ELO, win rate 46%). Things go best on Mirage (+195 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +91 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.0, Win rate at 56%, ELO at 3,894. Last 30 days: 89 matches, win rate 61%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.