-Ma4o
Name history of -Ma4o
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 6.0% of rounds and so well above the average (3.8%).
Utility and deaths
Weakness0.04 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.68). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.06 (at the start 0.90). Clearly above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 90.5. Last 3 months: 82.8 (at the start 76.0). Slightly above the average (78.8).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 61% (at the start 59%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 53% (at the start 43%). Well above the average (47%).
Best month: September 2026 with 1,604. Last 3 months: 1,487 (at the start 1,256).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.94 · Mirage
- Most kills in a match: 41 · Nuke
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ma4o plays
Across 81 matches -Ma4o averages K/R 0.74, ADR 80.9 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 7 players. Averages 17.0 kills per match with 60% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 34 it was below 0.90. In 60 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. Things go best on Mirage (+12 ELO, win rate 52%). Improved over the last three months: K/R +0.08, Rating +0.16, ADR +6.8, Headshots +2 pp, Win rate +10 pp, ELO +231. Last 30 days: 32 matches, win rate 47%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.