-MZ

IQ
305 matches tracked 80 matches in 30 days
Last updated:

How does -MZ play?

Rating 0.93 (from 247 matches) K/R 0.70 ADR 79.2 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 247 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-MZ wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

-MZ wins 46 of 100 1v1s. 6 percentage points above the level 10 average (40%).

Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

43 of 100 kills by -MZ are headshots. 8 percentage points below the level 10 average (51%).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 2%−9 pp better than 13%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.3
Knife kills 5 in 305 matches

Impact

Average
Damage and big rounds

-MZ gets exactly 3 kills in 3.3 of 100 rounds. 0.8 percentage points below the level 10 average (4.1%).

2K rounds 12.8%−0.6 pp better than 31%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 25x 4K, 1 ace in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.52 enemies flashed per round (52 per 100 rounds). 0.22 above the level 10 average (0.30).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.52+0.22 better than 93%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.10, ADR −8.9, Win rate −3 pp, ELO −168

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.78). 0.06 below the level 10 average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −112 ELO
43 matches · 44% win rate
On Mirage −60 ELO
84 matches · 50% win rate
On Mondays +10 ELO, win rate 43%

-MZ loses the most ELO in match 2 of the day: −112 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 42%
0.69 better than 24%
76.0 better than 23%
0.94 better than 17%
49% of 296 duels better than 34%
44% of 41 situations better than 68%
Dust 277
47% better than 31%
0.70 better than 29%
78.3 better than 35%
0.95 better than 20%
44% of 315 duels better than 14%
42% of 38 situations better than 62%
Ancient64
56% better than 60%
0.71 better than 30%
81.6 better than 51%
0.90 better than 9%
51% of 317 duels better than 45%
68% of 25 situations better than 97%
Anubis39
51% better than 44%
0.73 better than 43%
84.3 better than 69%
0.95 better than 20%
49% of 166 duels better than 33%
44% of 18 situations better than 67%
Inferno18
56% better than 55%
0.66 better than 13%
81.0 better than 44%
0.89 better than 5%
48% of 71 duels better than 26%
29% of 7 situations better than 29%
Cache16
31% -
0.66 -
73.8 -
0.90-
40% of 60 duels -
44% of 9 situations -
Nuke4
25% -
0.69 -
73.3 -
0.85-
43% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MZ plays

Across 305 matches -MZ averages K/R 0.70 and ADR 79.2; the rating across the 247 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 players. Most room to improve: Rating at 0.93, better than only 11% of level 10 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 64 matches. In 67 of 247 matches the rating was 1.10 or higher (27%), in 127 it was below 0.90. In 247 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. -MZ loses the most ELO in match 2 of the day (−112 ELO, win rate 44%). Things go best on Ancient (+62 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, −51 ELO. Got weaker: K/R −0.10, ADR −8.9, Win rate −3 pp, ELO −168. Unchanged in recent months: Headshots at 43%. Last 30 days: 80 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.