-MTTH
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average10% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
AverageExactly 2 kills in 10.0% of rounds and so well below the average (13.3%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.63 (at the start 0.71). Well below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 0.97). Clearly below the average (1.02).
Damage per round (ADR)
Last 3 months: 71.0 (at the start 77.7). Clearly below the average (80.4).
Share of headshot kills
Last 3 months: 53% (at the start 42%). Clearly above the average (49%).
Matches won (win rate)
Last 3 months: 61% (at the start 45%). Well above the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.53 · Dust 2
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MTTH plays
Across 43 matches -MTTH averages K/R 0.66, ADR 74.0 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 10%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 19 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Headshots +11 pp, Win rate +16 pp. Got weaker: K/R −0.08, Rating −0.05, ADR −6.7. Last 30 days: 23 matches, win rate 61%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.