-MR-JOE
Name history of -MR-JOE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -MR-JOE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,141 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.72 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.08 (at the start 0.99). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 86.1. Last 3 months: 85.0 (at the start 77.1). Slightly above the average (80.3).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 45% (at the start 47%). Clearly below the average (50%).
Matches won (win rate)
Best month: May 2026 with 65%. Last 3 months: 52% (at the start 54%). Clearly above the average (49%).
Best month: July 2026 with 2,275. Last 3 months: 2,046 (at the start 2,134).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 276 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-MR-JOE loses the most ELO on Inferno: −78 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Mirage
- Longest win streak: 12 wins in a row · Dust 2
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 276 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MR-JOE plays
Across 276 matches -MR-JOE averages K/R 0.76 and ADR 82.0; the rating across the 270 rated matches is 1.05. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 104 of 270 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 176 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. -MR-JOE loses the most ELO on Inferno (−78 ELO, win rate 44%). Things go best on Mirage (+96 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +45 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.9. Got weaker: Headshots −2 pp, ELO −88. Unchanged in recent months: Win rate at 52%. Last 30 days: 103 matches, win rate 50%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.