-MR-JOE

BA
276 matches tracked 103 matches in 30 days
Last updated:

How does -MR-JOE play?

Rating 1.05 (from 270 matches) K/R 0.76 ADR 82.0 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 270 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.06+0.04 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Knife kills 10 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 25x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.72+0.42 · Ø 0.30 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.09, ADR +7.9
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −88

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −78 ELO
39 matches · 44% win rate
In match 4 of the day −24 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 +3 ELO, win rate 45%
On Thursdays −29 ELO, win rate 40%

-MR-JOE loses the most ELO on Inferno: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
50% better than 41%
0.76 better than 58%
84.2 better than 66%
1.06 better than 55%
59% of 442 duels better than 86%
46% of 54 situations better than 72%
Mirage69
58% better than 73%
0.76 better than 57%
80.8 better than 48%
1.05 better than 53%
54% of 316 duels better than 65%
28% of 29 situations better than 20%
Ancient46
54% better than 55%
0.73 better than 46%
78.0 better than 32%
1.00 better than 41%
50% of 205 duels better than 41%
41% of 27 situations better than 55%
Inferno39
44% better than 15%
0.77 better than 63%
83.2 better than 57%
1.06 better than 52%
57% of 216 duels better than 64%
48% of 21 situations better than 75%
Cache18
61% -
0.78 -
80.6 -
1.06-
49% of 98 duels -
9% of 11 situations -
Anubis10
60% -
0.80 -
88.1 -
1.11-
49% of 55 duels -
50% of 4 situations -
Nuke7
43% -
0.74 -
78.1 -
1.00-
50% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MR-JOE plays

Across 276 matches -MR-JOE averages K/R 0.76 and ADR 82.0; the rating across the 270 rated matches is 1.05. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 104 of 270 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 176 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. -MR-JOE loses the most ELO on Inferno (−78 ELO, win rate 44%). Things go best on Mirage (+96 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +45 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.9. Got weaker: Headshots −2 pp, ELO −88. Unchanged in recent months: Win rate at 52%. Last 30 days: 103 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.