-MNTR
How does -MNTR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average34% headshots and so well below the average (47%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jan to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.75. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: April 2026 with 1.04. Last 3 months: 0.94 (at the start 1.04). Clearly below the average (1.00).
Damage per round (ADR)
Best month: February 2026 with 76.3. Last 3 months: 71.1 (at the start 74.7). Clearly below the average (79.2).
Share of headshot kills
Best month: October 2026 with 36%. Last 3 months: 35% (at the start 33%). Well below the average (47%).
Matches won (win rate)
Best month: April 2026 with 64%. Last 3 months: 44% (at the start 53%). Clearly below the average (48%).
Best month: September 2026 with 1,884. Last 3 months: 1,659 (at the start 1,512).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-MNTR loses the most ELO in match 2 of the day: −112 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 38 · Nuke
- Highest rating in a match: 1.67 · Overpass
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MNTR plays
Across 152 matches -MNTR averages K/R 0.69 and ADR 72.6; the rating across the 102 rated matches is 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 15.4 kills per match with 34% headshots. The strongest map is Dust 2 with a 57% win rate in 53 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 90 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: April 2026 at 1.04. -MNTR loses the most ELO in match 2 of the day (−112 ELO, win rate 42%). Things go best on Dust 2 (+148 ELO, win rate 57%). Match no. 1 of the day goes best: 54% win rate, −14 ELO. Improved over the last three months: Headshots +2 pp, ELO +147. Got weaker: K/R −0.04, Rating −0.10, Win rate −9 pp. Unchanged in recent months: ADR at 71.1. Last 30 days: 82 matches, win rate 46%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.