-MJC-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength60% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.91. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 1.12 (at the start 1.15). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 93.3. Last 3 months: 84.4 (at the start 91.5). Slightly above the average (79.6).
Share of headshot kills
Best month: August 2026 with 68%. Last 3 months: 61% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 41%). Just above the average (49%).
Best month: September 2026 with 1,821. Last 3 months: 1,761 (at the start 1,533).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-MJC- loses the most ELO from match 5 of the day: −87 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.90 · Anubis
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MJC- plays
Across 149 matches -MJC- averages K/R 0.81, ADR 85.1 and a rating of 1.11. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 18.0 kills per match with 60% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 74 of 149 matches the rating was 1.10 or higher (50%), in 42 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. -MJC- loses the most ELO from match 5 of the day (−87 ELO, win rate 33%). Things go best on Mirage (+34 ELO, win rate 29%). Match no. 2 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +228. Got weaker: K/R −0.05, ADR −7.1. Unchanged in recent months: Rating at 1.12. Last 30 days: 41 matches, win rate 54%, net ELO −84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.