-MIMO-

France
157 matches tracked 33 matches in 30 days
Last updated:

How does -MIMO- play?

Rating 0.98 K/R 0.70 ADR 74.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.7
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 11x 4K, 4 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +103
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.5, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
43 matches · 40% win rate
On Mirage −25 ELO
41 matches · 68% win rate
On Thursdays +25 ELO, win rate 42%

-MIMO- loses the most ELO on Dust 2: −71 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
40% better than 13%
0.69 better than 23%
74.7 better than 17%
0.96 better than 21%
47% of 203 duels better than 25%
44% of 27 situations better than 69%
Mirage41
68% better than 95%
0.71 better than 35%
73.3 better than 14%
1.00 better than 38%
52% of 162 duels better than 54%
40% of 20 situations better than 56%
Anubis19
53% right on the average
0.71 better than 30%
76.0 better than 19%
0.96 better than 21%
47% of 89 duels better than 21%
31% of 13 situations better than 36%
Inferno15
33% better than 5%
0.69 better than 19%
74.5 better than 14%
0.95 better than 14%
61% of 54 duels better than 86%
40% of 10 situations better than 55%
Ancient14
43% -
0.69 -
74.4 -
0.98-
47% of 74 duels -
67% of 9 situations -
Cache13
62% -
0.72 -
81.9 -
1.08-
53% of 74 duels -
71% of 7 situations -
Nuke10
40% -
0.68 -
72.9 -
0.99-
48% of 65 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MIMO- plays

Across 157 matches -MIMO- averages K/R 0.70, ADR 74.8 and a rating of 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 65% headshots. The strongest map is Mirage with a 68% win rate in 41 matches. In 52 of 157 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 121 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: June 2026 at 1.20. -MIMO- loses the most ELO on Dust 2 (−71 ELO, win rate 40%). Improved over the last three months: ELO +103. Got weaker: K/R −0.04, Rating −0.06, ADR −4.5, Headshots −3 pp, Win rate −3 pp. Last 30 days: 33 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.