-MIK4-

Japan
On FACEIT since 2023 210 matches tracked
ELO
2,569
Peak across recorded matches: 2,652
Rank SEA ▼ 85 places
#826
Japan #28 in Japan
30 days · prev. #741 · best #721
Last updated:

How does -MIK4- play?

Rating 1.32 K/R 0.94 ADR 102.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 210 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.8
Knife kills 4 in 210 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 75x 4K, 9 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 9.1+5.0 · Ø 4.1 better than 99%
Enemies flashed per round 0.68+0.37 · Ø 0.31 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, Win rate at 46%, ELO at 2,569
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 1.01. Last 3 months: 0.93 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
38 matches · 47% win rate
On Ancient −27 ELO
49 matches · 43% win rate
On Saturdays −18 ELO, win rate 41%

-MIK4- loses the most ELO on Cache: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno54
50% better than 35%
0.93 better than 94%
100.5 better than 96%
1.33 better than 93%
61% of 257 duels better than 82%
35% of 40 situations better than 38%
Ancient49
43% better than 18%
0.94 better than 97%
102.2 better than 99%
1.31 better than 97%
60% of 244 duels better than 87%
44% of 34 situations better than 66%
Anubis39
49% better than 34%
0.96 better than 99%
105.6 better than 99%
1.37 better than 99%
66% of 206 duels better than 98%
58% of 26 situations better than 88%
Cache38
47% -
1.01 -
109.4 -
1.42-
67% of 192 duels -
27% of 30 situations -
Nuke20
35% better than 4%
0.84 better than 83%
92.9 better than 92%
1.14 better than 75%
48% of 101 duels better than 28%
50% of 16 situations better than 77%
Dust 27
43% -
0.77 -
84.4 -
1.06-
51% of 37 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MIK4- plays

Across 210 matches -MIK4- averages K/R 0.94, ADR 102.1 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 51% headshots. The strongest map is Inferno with a 50% win rate in 54 matches. In 144 of 210 matches the rating was 1.10 or higher (69%), in 32 it was below 0.90. In 179 matches with detailed stats: 75 4Ks and 9 aces. Best month by rating: July 2026 at 1.41. -MIK4- loses the most ELO on Cache (−50 ELO, win rate 47%). Things go best on Inferno (+88 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +52 ELO. Got weaker: K/R −0.08, Rating −0.10, ADR −4.7. Unchanged in recent months: Headshots at 51%, Win rate at 46%, ELO at 2,569. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.