-MIDjurOne

Russia
On FACEIT since 2016 131 matches tracked 35 matches in 30 days
ELO ▼ 55
2,256
30-day peak: 2,311
Rank EU
#114,256
Russia #32,479 in Russia
Last updated:

How does -MIDjurOne play?

Rating 0.97 (from 110 matches) K/R 0.68 ADR 72.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.9
Zeus kills1 in 131 matches
Knife kills 3 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 8x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +241
= Stayed the same
K/R at 0.67, Headshots at 40%
▼ Got worse
Rating −0.18, ADR −4.5, Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 41% win rate
In match 1 of the day +76 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 +51 ELO, win rate 43%
On Sundays +26 ELO, win rate 43%

-MIDjurOne loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Ancient
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 59%
0.68 better than 19%
70.5 better than 6%
1.01 better than 39%
59% of 209 duels better than 85%
42% of 33 situations better than 64%
Ancient26
50% better than 41%
0.72 better than 36%
79.8 better than 39%
1.01 better than 41%
57% of 76 duels better than 80%
53% of 15 situations better than 85%
Mirage26
46% better than 27%
0.66 better than 13%
73.3 better than 14%
0.93 better than 16%
50% of 115 duels better than 41%
50% of 16 situations better than 82%
Nuke8
38% -
0.64 -
66.5 -
0.80-
57% of 47 duels -
50% of 2 situations -
Cache7
43% -
0.68 -
69.1 -
0.91-
43% of 35 duels -
0% of 3 situations -
Vertigo6
50% -
0.67 -
65.7 -
1.02-
30% of 10 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MIDjurOne plays

Across 131 matches -MIDjurOne averages K/R 0.68 and ADR 72.6; the rating across the 110 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 72.6, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 54 matches. In 37 of 110 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. -MIDjurOne loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best on Dust 2 (+73 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, +48 ELO. Improved over the last three months: ELO +241. Got weaker: Rating −0.18, ADR −4.5, Win rate −9 pp. Unchanged in recent months: K/R at 0.67, Headshots at 40%. Last 30 days: 35 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.