-MEMSTER

Denmark
147 matches tracked 42 matches in 30 days
Last updated:

How does -MEMSTER play?

Rating 1.04 K/R 0.74 ADR 82.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 25x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether -MEMSTER is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −36 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.28 · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
60% better than 81%
0.76 better than 67%
82.8 better than 67%
1.08 better than 72%
43% of 224 duels better than 15%
31% of 45 situations better than 27%
Anubis41
51% better than 56%
0.71 better than 42%
79.9 better than 52%
0.99 better than 45%
43% of 173 duels better than 14%
34% of 32 situations better than 44%
Ancient19
47% better than 43%
0.72 better than 43%
81.1 better than 52%
1.01 right on the average
51% of 89 duels right on the average
36% of 14 situations better than 44%
Inferno19
63% better than 86%
0.77 better than 76%
87.5 better than 85%
1.09 better than 75%
55% of 66 duels better than 72%
43% of 7 situations better than 62%
Cache8
25% -
0.71 -
80.0 -
0.97-
53% of 32 duels -
29% of 7 situations -
Mirage3
33% -
0.64 -
77.0 -
0.85-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MEMSTER plays

Across 147 matches -MEMSTER averages K/R 0.74, ADR 82.3 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 96% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.6 kills per match with 40% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. Things go best on Anubis (+55 ELO, win rate 51%). Last 30 days: 42 matches, win rate 60%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.