-M4RC0S-

Czech Republic
185 matches tracked 20 matches in 30 days
Last updated:

How does -M4RC0S- play?

Rating 1.02 (from 160 matches) K/R 0.71 ADR 73.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.9
Knife kills 5 in 185 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 19x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.08, Win rate +15 pp, ELO +81
= Stayed the same
K/R at 0.72, ADR at 74.5, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
31 matches · 39% win rate
In match 2 of the day +56 ELO
45 matches · 44% win rate
On Saturdays +24 ELO, win rate 18%

-M4RC0S- loses the most ELO on Anubis: −82 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 57%
0.73 better than 60%
73.6 better than 24%
1.01 better than 61%
56% of 155 duels better than 83%
36% of 28 situations better than 45%
Inferno48
58% better than 73%
0.72 better than 56%
75.1 better than 27%
1.06 better than 72%
55% of 150 duels better than 74%
38% of 24 situations right on the average
Anubis31
39% better than 12%
0.70 better than 41%
71.5 better than 10%
1.00 better than 53%
46% of 123 duels better than 27%
19% of 26 situations better than 9%
Dust 218
39% better than 14%
0.71 better than 46%
77.2 better than 40%
1.07-
55% of 60 duels better than 80%
20% of 5 situations better than 8%
Ancient15
47% better than 37%
0.71 better than 42%
74.1 better than 16%
0.99-
48% of 40 duels better than 37%
33% of 3 situations better than 38%
Cache9
44% -
0.72 -
75.4 -
1.09-
60% of 30 duels -
33% of 6 situations -
Nuke9
44% -
0.60 -
69.4 -
0.83-
38% of 37 duels -
50% of 2 situations -
Vertigo3
67% -
0.63 -
62.6 -
1.01-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -M4RC0S- plays

Across 185 matches -M4RC0S- averages K/R 0.71 and ADR 73.7; the rating across the 160 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Inferno with a 58% win rate in 48 matches. In 58 of 160 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 140 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. -M4RC0S- loses the most ELO on Anubis (−82 ELO, win rate 39%). Things go best on Inferno (+69 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +69 ELO. Improved over the last three months: Rating +0.08, Win rate +15 pp, ELO +81. Unchanged in recent months: K/R at 0.72, ADR at 74.5, Headshots at 40%. Last 30 days: 20 matches, win rate 60%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.