-M0RIS

Germany
149 matches tracked
Last updated:

How does -M0RIS play?

Rating 1.00 K/R 0.74 ADR 76.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 98%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 38%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −171

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
40 matches · 40% win rate
On Anubis −3 ELO
24 matches · 46% win rate
On Thursdays −1 ELO, win rate 38%

-M0RIS loses the most ELO in match 2 of the day: −64 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Mirage
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
46% better than 32%
0.74 better than 58%
76.4 better than 32%
1.01 better than 55%
50% of 167 duels right on the average
24% of 17 situations better than 19%
Mirage36
42% better than 24%
0.75 better than 64%
76.8 better than 35%
1.02 better than 57%
41% of 162 duels better than 7%
39% of 23 situations better than 51%
Anubis24
46% better than 27%
0.70 better than 37%
71.6 better than 10%
0.92 better than 19%
46% of 93 duels better than 23%
33% of 12 situations better than 38%
Dust 219
53% better than 58%
0.68 better than 26%
74.4 better than 21%
0.88 better than 11%
41% of 81 duels better than 8%
33% of 3 situations better than 35%
Cache16
50% -
0.86 -
85.9 -
1.13-
65% of 75 duels -
33% of 12 situations -
Nuke10
70% -
0.78 -
79.5 -
1.04-
58% of 45 duels -
60% of 5 situations -
Inferno4
0% -
0.64 -
67.5 -
0.84-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -M0RIS plays

Across 149 matches -M0RIS averages K/R 0.74, ADR 76.7 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 16.3 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 49 of 149 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. -M0RIS loses the most ELO in match 2 of the day (−64 ELO, win rate 40%). Things go best on Ancient (+57 ELO, win rate 46%). Match no. 1 of the day goes best: 51% win rate, +111 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.7. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.