-M0RIS
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average60% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (3.9%).
Utility and deaths
Weakness20% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.04 (at the start 0.96). Slightly above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 80.6. Last 3 months: 79.9 (at the start 74.2). Just above the average (79.4).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 58% (at the start 62%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 44% (at the start 48%). Well below the average (50%).
Best month: July 2026 with 1,717. Last 3 months: 1,499 (at the start 1,670).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-M0RIS loses the most ELO in match 2 of the day: −64 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.00 · Mirage
- Most kills in a match: 55 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -M0RIS plays
Across 149 matches -M0RIS averages K/R 0.74, ADR 76.7 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 16.3 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 49 of 149 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. -M0RIS loses the most ELO in match 2 of the day (−64 ELO, win rate 40%). Things go best on Ancient (+57 ELO, win rate 46%). Match no. 1 of the day goes best: 51% win rate, +111 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.7. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.