-M0NERO

Russia
On FACEIT since 2018 231 matches tracked 135 matches in 30 days
ELO ▼ 26
3,141
30-day peak: 3,362
Rank EU ▲ 753 places
#4,443
Russia #1,256 in Russia
30 days · prev. #5,196 · best #2,418
Last updated:

How does -M0NERO play?

Rating 0.98 (from 181 matches) K/R 0.69 ADR 77.0 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 2.0
Knife kills 1 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 30x 4K, 3 aces in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.8).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.9+2.1 · Ø 3.8 better than 92%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.4, Headshots at 49%
▼ Got worse
K/R −0.05, Win rate −6 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −296 ELO
76 matches · 46% win rate
On Dust 2 −173 ELO
46 matches · 50% win rate
On Mirage −93 ELO
83 matches · 45% win rate

-M0NERO loses the most ELO from match 5 of the day: −296 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Ancient
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
45% better than 13%
0.67 better than 12%
74.3 better than 13%
0.96 better than 16%
49% of 178 duels better than 28%
30% of 44 situations better than 23%
Ancient52
62% better than 72%
0.71 better than 26%
81.8 better than 47%
0.98 better than 23%
51% of 163 duels better than 40%
38% of 26 situations right on the average
Dust 246
50% better than 32%
0.65 better than 9%
73.6 better than 12%
0.94 better than 11%
47% of 78 duels better than 20%
38% of 24 situations better than 46%
Anubis36
53% better than 42%
0.71 better than 28%
76.9 better than 25%
1.02 better than 34%
42% of 85 duels better than 6%
14% of 14 situations better than 6%
Nuke9
56% -
0.84 -
85.1 -
1.19-
46% of 26 duels -
20% of 10 situations -
Inferno4
50% -
0.76 -
81.7 -
1.09-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -M0NERO plays

Across 231 matches -M0NERO averages K/R 0.69 and ADR 77.0; the rating across the 181 rated matches is 0.98. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 60 of 181 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. -M0NERO loses the most ELO from match 5 of the day (−296 ELO, win rate 46%). Things go best on Ancient (+51 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, −5 ELO. Got weaker: K/R −0.05, Win rate −6 pp. Unchanged in recent months: ADR at 76.4, Headshots at 49%. Last 30 days: 135 matches, win rate 48%, net ELO −215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.