-M0NERO
Name history of -M0NERO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -M0NERO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average49% headshots and so clearly below the average (53%).
Impact
WeaknessExactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).
Utility and deaths
Strength5.9 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: March 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11.
Damage per round (ADR)
Best month: August 2026 with 86.0. Last 3 months: 76.4 (at the start 79.3). Slightly below the average (81.3).
Share of headshot kills
Best month: March 2026 with 52%. Last 3 months: 49% (at the start 50%). Clearly below the average (53%).
Matches won (win rate)
Best month: March 2026 with 63%. Last 3 months: 50% (at the start 56%). Clearly below the average (54%).
Best month: September 2026 with 3,362.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-M0NERO loses the most ELO from match 5 of the day: −296 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 54 · Ancient
- Highest rating in a match: 1.82 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How -M0NERO plays
Across 231 matches -M0NERO averages K/R 0.69 and ADR 77.0; the rating across the 181 rated matches is 0.98. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 60 of 181 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. -M0NERO loses the most ELO from match 5 of the day (−296 ELO, win rate 46%). Things go best on Ancient (+51 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, −5 ELO. Got weaker: K/R −0.05, Win rate −6 pp. Unchanged in recent months: ADR at 76.4, Headshots at 49%. Last 30 days: 135 matches, win rate 48%, net ELO −215.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.