-Luko-

Germany
On FACEIT since 2020 175 matches tracked 36 matches in 30 days
ELO ▲ 6
2,454
30-day peak: 2,575
Rank EU
#61,551
Germany #1,548 in Germany
Last updated:

How does -Luko- play?

Rating 0.96 (from 166 matches) K/R 0.67 ADR 72.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.9
Knife kills 5 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 14x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +4.9, Win rate +5 pp, ELO +109
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −179 ELO
32 matches · 38% win rate
On Ancient −30 ELO
44 matches · 48% win rate
On Fridays −110 ELO, win rate 35%

-Luko- loses the most ELO in match 3 of the day: −179 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
48% better than 36%
0.68 better than 18%
74.3 better than 14%
0.96 better than 24%
44% of 179 duels better than 12%
38% of 29 situations right on the average
Dust 237
41% better than 15%
0.61 better than 3%
67.4 better than 2%
0.86 better than 4%
50% of 158 duels better than 40%
38% of 21 situations better than 53%
Anubis35
71% better than 95%
0.72 better than 36%
76.6 better than 22%
1.01 better than 38%
57% of 183 duels better than 78%
61% of 18 situations better than 95%
Inferno20
60% better than 69%
0.69 better than 19%
74.6 better than 14%
1.02 better than 32%
45% of 105 duels better than 14%
0% of 8 situations better than 1%
Cache19
53% -
0.74 -
75.0 -
1.06-
52% of 113 duels -
60% of 5 situations -
Mirage16
38% better than 8%
0.57 better than 1%
63.5 better than 1%
0.78 better than 1%
40% of 70 duels better than 4%
50% of 10 situations better than 82%
Nuke4
25% -
0.65 -
71.6 -
0.87-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Luko- plays

Across 175 matches -Luko- averages K/R 0.67 and ADR 72.5; the rating across the 166 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 72.5, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 35 matches. In 47 of 166 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 100 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. -Luko- loses the most ELO in match 3 of the day (−179 ELO, win rate 38%). Things go best on Inferno (+103 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, +100 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +4.9, Win rate +5 pp, ELO +109. Unchanged in recent months: Headshots at 44%. Last 30 days: 36 matches, win rate 56%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.