-Lucta

Finland
On FACEIT since 2022 196 matches tracked 42 matches in 30 days
ELO ▼ 60
2,159
30-day peak: 2,219
Rank EU
#152,743
Finland #3,882 in Finland
Last updated:

How does -Lucta play?

Rating 1.13 K/R 0.79 ADR 84.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 196 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.7
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 43x 4K, 4 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +425
= Stayed the same
K/R at 0.78, ADR at 84.4, Headshots at 62%
▼ Got worse
Rating −0.07, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
36 matches · 53% win rate
In match 3 of the day −36 ELO
29 matches · 41% win rate
On Thursdays −22 ELO, win rate 41%

-Lucta loses the most ELO on Ancient: −72 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 74%
0.80 better than 77%
87.2 better than 81%
1.16 better than 87%
56% of 199 duels better than 79%
40% of 47 situations better than 55%
Ancient36
53% better than 54%
0.76 better than 58%
80.5 better than 45%
1.09 better than 70%
48% of 116 duels better than 33%
41% of 29 situations better than 57%
Nuke34
59% better than 62%
0.84 better than 78%
90.8 better than 84%
1.18 better than 80%
64% of 139 duels better than 96%
40% of 20 situations right on the average
Dust 221
43% better than 21%
0.75 better than 55%
80.5 better than 47%
1.05 better than 56%
56% of 81 duels better than 76%
20% of 10 situations better than 10%
Anubis19
37% better than 10%
0.68 better than 22%
77.0 better than 28%
1.00 better than 39%
49% of 87 duels better than 36%
47% of 15 situations better than 74%
Inferno10
40% -
0.87 -
97.2 -
1.25-
43% of 37 duels -
50% of 6 situations -
Cache9
56% -
0.74 -
75.6 -
1.08-
53% of 32 duels -
55% of 11 situations -
Vertigo5
80% -
0.93 -
92.2 -
1.37-
86% of 14 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lucta plays

Across 196 matches -Lucta averages K/R 0.79, ADR 84.8 and a rating of 1.13. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 91 of 196 matches the rating was 1.10 or higher (46%), in 63 it was below 0.90. In 152 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. -Lucta loses the most ELO on Ancient (−72 ELO, win rate 53%). Things go best on Mirage (+123 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate, +20 ELO. Improved over the last three months: ELO +425. Got weaker: Rating −0.07, Win rate −4 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.4, Headshots at 62%. Last 30 days: 42 matches, win rate 48%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.