-Lowtab-
Name history of -Lowtab-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Strength32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.12 (at the start 1.08). Well above the average (1.02).
Damage per round (ADR)
Last 3 months: 80.5 (at the start 81.1). Just above the average (80.4).
Share of headshot kills
Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Last 3 months: 52% (at the start 48%). Clearly above the average (49%).
Last 3 months: 2,223 (at the start 2,004).
Rounds with first kill
1v1 clutches won
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Lowtab- loses the most ELO from match 5 of the day: −52 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.88 · Vertigo
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Lowtab- plays
Across 130 matches -Lowtab- averages K/R 0.78, ADR 80.6 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 49 matches. In 53 of 130 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 81 matches with detailed stats: 26 4Ks and 0 aces. -Lowtab- loses the most ELO from match 5 of the day (−52 ELO, win rate 35%). Things go best on Ancient (+59 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +219. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 80.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.