-Lonii

XK
74 matches tracked 26 matches in 30 days
Last updated:

How does -Lonii play?

Rating 1.07 K/R 0.78 ADR 86.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 74 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 3.3
Knife kills 6 in 74 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 79%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 98%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 16x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 42%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether -Lonii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
24 matches · 42% win rate
From match 5 of the day −22 ELO
30 matches · 37% win rate

-Lonii loses the most ELO on Mirage: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 19%
0.84 better than 91%
90.3 better than 91%
1.14 better than 85%
46% of 87 duels better than 22%
32% of 19 situations better than 32%
Ancient18
67% better than 93%
0.76 better than 63%
81.6 better than 57%
1.05 better than 64%
50% of 96 duels better than 43%
73% of 11 situations better than 99%
Dust 211
36% -
0.72 -
82.1 -
0.99-
41% of 46 duels -
0% of 3 situations -
Anubis9
44% -
0.84 -
93.5 -
1.17-
56% of 39 duels -
20% of 5 situations -
Inferno7
14% -
0.63 -
72.7 -
0.82-
37% of 30 duels -
0% of 3 situations -
Nuke3
0% -
0.71 -
84.3 -
0.98-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lonii plays

Across 74 matches -Lonii averages K/R 0.78, ADR 86.4 and a rating of 1.07. Biggest strength: 3K rounds at 6.1%, better than 98% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 32 of 74 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. -Lonii loses the most ELO on Mirage (−26 ELO, win rate 42%). Last 30 days: 26 matches, win rate 42%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.