-Loni666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.08 K/D and so slightly above the average (0.99).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.23. Last 3 months: 1.11 (at the start 1.06). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 97.2. Last 3 months: 88.6 (at the start 83.6). Clearly above the average (79.2).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 46%). Just above the average (47%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 52% (at the start 48%). Clearly above the average (48%).
Best month: October 2026 with 1,730. Last 3 months: 1,597 (at the start 1,301).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Loni666 loses the most ELO on Mirage: −30 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.49 · Cache
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Loni666 plays
Across 129 matches -Loni666 averages K/R 0.80, ADR 87.8 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Averages 17.5 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 59 of 129 matches the rating was 1.10 or higher (46%), in 41 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.23. -Loni666 loses the most ELO on Mirage (−30 ELO, win rate 47%). Things go best in match 2 of the day (−25 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.0, Headshots +2 pp, Win rate +4 pp, ELO +296. Last 30 days: 24 matches, win rate 54%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.