-LoneX-fly

Ukraine
168 matches tracked 32 matches in 30 days
Last updated:

How does -LoneX-fly play?

Rating 0.97 K/R 0.69 ADR 74.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 168 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

all ELO ranges

Compared with 2,155 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.7
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 15x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.4, Win rate +4 pp, ELO +50
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
40 matches · 43% win rate
On Anubis −72 ELO
20 matches · 40% win rate
On Fridays −105 ELO, win rate 29%

-LoneX-fly loses the most ELO on Mirage: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 1.67 · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 24%
0.69 better than 24%
72.0 better than 10%
0.98 better than 28%
45% of 151 duels better than 18%
40% of 30 situations better than 54%
Mirage40
43% better than 18%
0.65 better than 10%
70.6 better than 7%
0.92 better than 13%
56% of 130 duels better than 75%
33% of 27 situations better than 34%
Ancient25
44% better than 23%
0.68 better than 16%
73.9 better than 12%
0.94 better than 15%
51% of 89 duels better than 44%
25% of 16 situations better than 19%
Inferno24
33% better than 3%
0.72 better than 35%
76.7 better than 18%
0.98 better than 19%
59% of 79 duels better than 82%
57% of 7 situations better than 85%
Anubis20
40% better than 13%
0.68 better than 19%
75.7 better than 18%
0.99 better than 30%
51% of 67 duels better than 45%
44% of 18 situations better than 67%
Nuke10
70% -
0.80 -
86.9 -
1.12-
60% of 35 duels -
17% of 6 situations -
Cache6
50% -
0.76 -
82.7 -
1.07-
53% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LoneX-fly plays

Across 168 matches -LoneX-fly averages K/R 0.69, ADR 74.2 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 74.2, better than only 12% of level 10 · all ELO ranges players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 58 of 168 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. -LoneX-fly loses the most ELO on Mirage (−81 ELO, win rate 43%). Things go best on Dust 2 (+28 ELO, win rate 44%). Match no. 3 of the day goes best: 62% win rate, −28 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.4, Win rate +4 pp, ELO +50. Unchanged in recent months: Headshots at 47%. Last 30 days: 32 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.