-LocK

Albania
On FACEIT since 2015 166 matches tracked 55 matches in 30 days
ELO ▲ 244
2,415
30-day peak: 2,415
Rank NA ▲ 1,718 places
#2,127
Albania #8 in Albania
30 days · prev. #3,845 · best #2,127
Last updated:

How does -LocK play?

Rating 1.31 K/R 0.93 ADR 96.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 166 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 2 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 44x 4K, 8 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -LocK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
33 matches · 55% win rate
In match 3 of the day −37 ELO
26 matches · 31% win rate
Between 6:00 and 12:00 +9 ELO, win rate 47%
On Thursdays +8 ELO, win rate 47%

-LocK loses the most ELO on Dust 2: −38 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 64 · Cache
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.64 · Cache

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 76%
0.94 better than 98%
97.1 better than 96%
1.34 better than 98%
59% of 237 duels better than 87%
30% of 20 situations better than 27%
Cache35
51% -
0.96 -
103.3 -
1.35-
65% of 181 duels -
20% of 15 situations -
Dust 233
55% better than 62%
0.98 better than 99%
99.2 better than 98%
1.41 better than 99%
65% of 168 duels better than 97%
63% of 24 situations better than 96%
Anubis24
38% better than 8%
0.79 better than 70%
85.1 better than 69%
1.11 better than 71%
49% of 99 duels better than 36%
41% of 17 situations better than 56%
Inferno11
45% -
0.84 -
88.0 -
1.14-
63% of 56 duels -
33% of 3 situations -
Ancient10
40% -
0.93 -
98.3 -
1.26-
62% of 47 duels -
33% of 3 situations -
Nuke7
71% -
1.05 -
103.5 -
1.42-
76% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LocK plays

Across 166 matches -LocK averages K/R 0.93, ADR 96.9 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 115 of 166 matches the rating was 1.10 or higher (69%), in 27 it was below 0.90. In 166 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: August 2026 at 1.34. -LocK loses the most ELO on Dust 2 (−38 ELO, win rate 55%). Things go best on Mirage (+65 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +32 ELO. Last 30 days: 55 matches, win rate 58%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.