-LoK0

Poland
On FACEIT since 2016 93 matches tracked 52 matches in 30 days
ELO ▼ 41
2,120
30-day peak: 2,212
Rank EU
#171,032
Poland #9,626 in Poland
Last updated:

How does -LoK0 play?

Rating 0.92 K/R 0.66 ADR 77.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.22, ADR +11.4, Headshots +4 pp, Win rate +10 pp
= Stayed the same
ELO at 2,212
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.69 (at the start 0.56). Clearly below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
28 matches · 43% win rate

-LoK0 loses the most ELO on Mirage: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 20%
0.66 better than 16%
78.2 better than 39%
0.91 better than 15%
46% of 91 duels better than 22%
45% of 20 situations better than 70%
Nuke14
50% -
0.65 -
76.4 -
0.90-
42% of 55 duels -
67% of 9 situations -
Ancient12
42% -
0.66 -
74.1 -
0.93-
53% of 30 duels -
22% of 9 situations -
Anubis12
50% -
0.70 -
80.6 -
0.96-
47% of 43 duels -
50% of 6 situations -
Dust 212
42% -
0.66 -
74.1 -
0.90-
52% of 42 duels -
44% of 9 situations -
Inferno8
50% -
0.54 -
70.7 -
0.72-
34% of 35 duels -
33% of 3 situations -
Cache7
57% -
0.76 -
84.1 -
1.13-
46% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LoK0 plays

Across 93 matches -LoK0 averages K/R 0.66, ADR 77.0 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 21 of 93 matches the rating was 1.10 or higher (23%), in 50 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. -LoK0 loses the most ELO on Mirage (−25 ELO, win rate 43%). Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.13, Rating +0.22, ADR +11.4, Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: ELO at 2,212. Last 30 days: 52 matches, win rate 44%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.