-LinGu

Vatican City
On FACEIT since 2014 180 matches tracked
Last updated:

How does -LinGu play?

Rating 0.97 K/R 0.71 ADR 78.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.97−0.02 · Ø 0.99 better than 39%
Pistol kills per match 2.0
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 31%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 77.6
▼ Got worse
Win rate −3 pp, ELO −142

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
32 matches · 56% win rate
On Mirage −31 ELO
52 matches · 52% win rate
On Tuesdays −65 ELO, win rate 41%

-LinGu loses the most ELO on Anubis: −64 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Ancient
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 54%
0.65 better than 16%
71.4 better than 12%
0.92 better than 20%
45% of 279 duels better than 22%
32% of 19 situations better than 33%
Ancient47
55% better than 66%
0.75 better than 63%
83.5 better than 69%
1.02 better than 60%
52% of 323 duels better than 60%
46% of 24 situations better than 71%
Dust 239
44% better than 30%
0.72 right on the average
77.8 better than 39%
0.98 better than 40%
49% of 215 duels better than 41%
48% of 21 situations better than 77%
Anubis32
56% better than 67%
0.72 right on the average
79.1 better than 47%
0.96 better than 35%
50% of 190 duels right on the average
18% of 11 situations better than 10%
Cache10
60% -
0.77 -
83.2 -
1.04-
60% of 72 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LinGu plays

Across 180 matches -LinGu averages K/R 0.71, ADR 78.0 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 61 of 180 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 102 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. -LinGu loses the most ELO on Anubis (−64 ELO, win rate 56%). Things go best on Ancient (+106 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, −59 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −142. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.