-Lie-

Norway
On FACEIT since 2022 199 matches tracked 102 matches in 30 days
ELO ▼ 46
2,257
30-day peak: 2,410
Rank EU
#114,002
Norway #1,271 in Norway
Last updated:

How does -Lie- play?

Rating 1.17 K/R 0.85 ADR 96.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 199 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 57x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -Lie- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 189 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
27 matches · 48% win rate
On Mirage −34 ELO
55 matches · 45% win rate
On Saturdays −69 ELO, win rate 41%

-Lie- loses the most ELO on Anubis: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 24%
0.83 better than 83%
91.5 better than 89%
1.17 better than 85%
50% of 288 duels better than 42%
41% of 32 situations better than 60%
Ancient45
51% better than 46%
0.84 better than 86%
99.4 better than 97%
1.15 better than 82%
51% of 331 duels better than 45%
40% of 20 situations better than 55%
Dust 245
58% better than 72%
0.88 better than 93%
98.9 better than 98%
1.23 better than 92%
53% of 287 duels better than 59%
44% of 39 situations better than 68%
Anubis27
48% better than 35%
0.85 better than 88%
95.9 better than 96%
1.16 better than 82%
53% of 163 duels better than 57%
56% of 18 situations better than 85%
Inferno18
61% better than 71%
0.83 better than 80%
97.4 better than 95%
1.13 better than 70%
55% of 105 duels better than 57%
0% of 9 situations better than 2%
Nuke4
50% -
0.76 -
91.0 -
0.97-
56% of 25 duels -
80% of 5 situations -
Vertigo4
25% -
0.89 -
105.2 -
1.19-
59% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lie- plays

Across 199 matches -Lie- averages K/R 0.85, ADR 96.3 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 96.3, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 110 of 199 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 189 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. -Lie- loses the most ELO on Anubis (−56 ELO, win rate 48%). Things go best on Ancient (+97 ELO, win rate 51%). Match no. 1 of the day goes best: 63% win rate, +5 ELO. Last 30 days: 102 matches, win rate 50%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.