-Libis

Ukraine
On FACEIT since 2018 198 matches tracked 53 matches in 30 days
ELO ▼ 10
2,501
30-day peak: 2,534
Rank EU
#52,988
Ukraine #2,186 in Ukraine
Last updated:

How does -Libis play?

Rating 1.13 (from 176 matches) K/R 0.81 ADR 84.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.4
Knife kills 5 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 28x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.05, ADR +7.8, Headshots +7 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
22 matches · 50% win rate
On Anubis −30 ELO
34 matches · 56% win rate
On Mondays ±0 ELO, win rate 35%

-Libis loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 34%
0.82 better than 80%
84.6 better than 66%
1.15 better than 81%
55% of 340 duels better than 69%
32% of 37 situations better than 28%
Anubis34
56% better than 63%
0.80 better than 74%
86.9 better than 77%
1.13 better than 76%
53% of 160 duels better than 55%
17% of 18 situations better than 7%
Inferno33
61% better than 63%
0.85 better than 76%
88.8 better than 67%
1.21 better than 76%
53% of 175 duels better than 37%
31% of 13 situations better than 28%
Dust 222
50% better than 40%
0.74 better than 47%
77.9 better than 31%
1.05 right on the average
49% of 108 duels better than 34%
13% of 8 situations better than 4%
Ancient15
7% better than 1%
0.68 better than 16%
72.0 better than 8%
0.89 better than 8%
43% of 63 duels better than 9%
9% of 11 situations better than 3%
Nuke10
40% -
0.89 -
93.2 -
1.26-
42% of 52 duels -
33% of 9 situations -
Overpass4
25% -
0.80 -
81.9 -
0.95-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Libis plays

Across 196 matches -Libis averages K/R 0.81 and ADR 84.4; the rating across the 176 rated matches is 1.13. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 36% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 93 of 176 matches the rating was 1.10 or higher (53%), in 53 it was below 0.90. In 127 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. -Libis loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 49%). Improved over the last three months: K/R +0.08, Rating +0.05, ADR +7.8, Headshots +7 pp, ELO +77. Got weaker: Win rate −4 pp. Last 30 days: 53 matches, win rate 53%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.