-Lexsus-

Israel
On FACEIT since 2016 41 matches tracked 21 matches in 30 days
ELO
1,634
Rank EU
#482,258
Last updated:

How does -Lexsus- play?

Rating 0.76 (from 21 matches) K/R 0.54 ADR 29.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 19%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 10% weak 0.75 to 0.89 29% very weak below 0.75 52%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Weakness
Where do the kills come from?

0.78 K/D and so well below the average (0.99).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.78−0.21 · Ø 0.99 better than 1%
Pistol kills per match 1.4
Knife kills 1 in 41 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.4%−4.7 pp · Ø 13.1% better than 1%
3K rounds 1.8%−2.1 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 0.4−3.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Patterns

Soon this shows where -Lexsus- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.54 · Dust 2
  3. Most kills in a match: 22 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% -
0.54 -
21.4 -
0.69-
50% of 16 duels -
100% of 1 situations -
Anubis10
50% -
0.51 -
34.2 -
0.70-
43% of 23 duels -
33% of 3 situations -
Cache5
100% -
0.46 -
55.2 -
0.78-
17% of 12 duels -
100% of 1 situations -
Dust 25
60% -
0.63 -
65.0 -
0.90-
47% of 19 duels -
50% of 2 situations -
Vertigo3
67% -
0.52 -
-
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-
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Compared with players on the same level who have at least 15 matches on the map.

How -Lexsus- plays

Across 41 matches -Lexsus- averages K/R 0.54 and ADR 29.8; the rating across the 21 rated matches is 0.76. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 8 players. Most room to improve: Rating at 0.76, better than only 1% of level 8 players. Averages 11.8 kills per match with 38% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 2 of 21 matches the rating was 1.10 or higher (10%), in 17 it was below 0.90. Last 30 days: 21 matches, win rate 76%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.