-Levk
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.15 (at the start 0.99). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 86.1. Last 3 months: 84.8 (at the start 79.4). Slightly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 52% (at the start 60%). Slightly above the average (50%).
Best month: October 2026 with 2,232. Last 3 months: 2,232 (at the start 2,101).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Levk loses the most ELO on Mirage: −29 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.42 · Mirage
- Most kills in a match: 50 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Levk plays
Across 107 matches -Levk averages K/R 0.78, ADR 83.5 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 54 of 107 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. -Levk loses the most ELO on Mirage (−29 ELO, win rate 46%). Things go best on Dust 2 (+77 ELO, win rate 58%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +5.4, ELO +131. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 39 matches, win rate 62%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.