-LemFy

Russia
On FACEIT since 2018 166 matches tracked 50 matches in 30 days
ELO ▲ 45
3,086
30-day peak: 3,120
Rank EU ▼ 748 places
#5,781
Russia #1,632 in Russia
30 days · prev. #5,033 · best #5,006
Last updated:

How does -LemFy play?

Rating 1.05 (from 147 matches) K/R 0.74 ADR 79.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.7+1.2 · Ø 1.5 better than 99%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 8x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +196
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.15, ADR −13.4, Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.67 (at the start 0.82). Clearly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
55 matches · 55% win rate
On Ancient −24 ELO
25 matches · 64% win rate
On Thursdays +25 ELO, win rate 50%

-LemFy loses the most ELO on Mirage: −43 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% right on the average
0.75 better than 44%
79.7 better than 37%
1.07 right on the average
58% of 131 duels better than 80%
43% of 53 situations better than 64%
Dust 238
63% better than 79%
0.68 better than 16%
74.5 better than 15%
1.00 better than 25%
62% of 73 duels better than 91%
46% of 24 situations better than 70%
Ancient25
64% better than 79%
0.76 right on the average
82.0 better than 48%
1.10 better than 63%
63% of 35 duels better than 95%
57% of 14 situations better than 90%
Anubis16
75% better than 96%
0.74 better than 43%
78.6 better than 33%
1.05-
56% of 36 duels better than 70%
25% of 16 situations better than 18%
Inferno12
50% -
0.83 -
87.7 -
1.17-
47% of 17 duels -
42% of 12 situations -
Nuke9
33% -
0.77 -
81.7 -
0.94-
43% of 21 duels -
0% of 2 situations -
Cache6
50% -
0.63 -
67.7 -
0.88-
60% of 10 duels -
-
Overpass5
80% -
0.68 -
74.7 -
1.02-
29% of 7 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LemFy plays

Across 166 matches -LemFy averages K/R 0.74 and ADR 79.0; the rating across the 147 rated matches is 1.05. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 61 of 147 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 93 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. -LemFy loses the most ELO on Mirage (−43 ELO, win rate 55%). Things go best on Dust 2 (+72 ELO, win rate 63%). Improved over the last three months: ELO +196. Got weaker: K/R −0.15, Rating −0.15, ADR −13.4, Headshots −2 pp, Win rate −12 pp. Last 30 days: 50 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.