-Leatherman_
How does -Leatherman_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.94 K/D and so slightly below the average (0.99).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 1.00 (at the start 1.01). Right on the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 81.6. Last 3 months: 78.0 (at the start 77.4). Just below the average (79.2).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months: 47% (at the start 46%). Right on the average (47%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 46% (at the start 43%). Slightly below the average (48%).
Best month: August 2026 with 1,727. Last 3 months: 1,632 (at the start 1,687).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 2.40 · Anubis
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Leatherman_ plays
Across 71 matches -Leatherman_ averages K/R 0.72 and ADR 77.8; the rating across the 51 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 21 of 51 matches the rating was 1.10 or higher (41%), in 19 it was below 0.90. In 50 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Things go best in match 1 of the day (+26 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: K/R +0.06, Win rate +3 pp. Got weaker: ELO −55. Unchanged in recent months: Rating at 1.00, ADR at 78.0, Headshots at 47%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.