-Laster-
How does -Laster- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average0.7 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
Weakness1.5 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.08 (at the start 1.00). Slightly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 92.6. Last 3 months: 86.7 (at the start 81.0). Clearly above the average (80.9).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 55% (at the start 60%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 55% (at the start 44%). Clearly above the average (52%).
Best month: October 2026 with 2,807. Last 3 months: 2,807 (at the start 2,467).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 73%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Laster- loses the most ELO in match 3 of the day: −85 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Laster- plays
Across 162 matches -Laster- averages K/R 0.79, ADR 85.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 72 of 162 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 114 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. -Laster- loses the most ELO in match 3 of the day (−85 ELO, win rate 32%). Things go best on Mirage (+112 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.7, Win rate +11 pp, ELO +340. Got weaker: Headshots −5 pp. Last 30 days: 68 matches, win rate 59%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.