-Lakee-
How does -Lakee- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.83. Last 3 months: 0.73 (at the start 0.77).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07.
Damage per round (ADR)
Best month: May 2026 with 90.2. Last 3 months: 76.5 (at the start 84.3).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 54% (at the start 52%).
Matches won (win rate)
Best month: April 2026 with 82%. Last 3 months: 56% (at the start 65%).
Best month: October 2026 with 2,911.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 113 matches, each row based on 20+ matches.Where does the ELO go?
-Lakee- loses the most ELO on Anubis: −66 ELO, 60% wins
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 39 · Nuke
- Highest rating in a match: 1.84 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Lakee- plays
Across 113 matches -Lakee- averages K/R 0.75 and ADR 79.8; the rating across the 64 rated matches is 1.03. Most room to improve: Opening duels won at 46%. That is better than only 10% of players on level 10. On average 16.1 kills per match, 53% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 26 of 64 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.07. -Lakee- loses the most ELO on Anubis (−66 ELO, win rate 60%). Things go best in match 2 of the day (+119 ELO, win rate 73%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −7.8, Win rate −9 pp. Last 30 days: 53 matches, win rate 57%, ELO balance +135.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.