-Laffit

Kazakhstan
On FACEIT since 2025 47 matches tracked 19 matches in 30 days
Last updated:

How does -Laffit play?

Rating 0.95 (from 27 matches) K/R 0.73 ADR 79.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.03 · Ø 1.02 better than 36%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 0x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 42%
▼ Got worse
K/R −0.12, Rating −0.46, ADR −10.0

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.67 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −26 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 33%
0.72 better than 41%
78.6 better than 38%
0.95-
55% of 55 duels better than 70%
60% of 5 situations better than 93%
Mirage16
31% better than 3%
0.73 better than 46%
77.7 better than 36%
0.93-
50% of 26 duels better than 43%
0% of 2 situations better than 1%
Ancient5
40% -
0.75 -
76.5 -
1.03-
42% of 12 duels -
100% of 2 situations -
Anubis3
33% -
0.82 -
97.5 -
1.13-
67% of 18 duels -
-
Inferno3
67% -
0.56 -
77.0 -
0.72-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Laffit plays

Across 47 matches -Laffit averages K/R 0.73 and ADR 79.4; the rating across the 27 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 47% win rate in 19 matches. In 9 of 27 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 26 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.12, Rating −0.46, ADR −10.0. Unchanged in recent months: Win rate at 42%. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.