-LaBuBu--
How does -LaBuBu-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 11,309 players in this group, each player over up to their last 100 matches.
Opening
Strength69% of opening duels won and so well above the average (52%).
Clutch
Average10% of 1v1s won and so well below the average (39%).
Weapons and aim
Average51% headshots and so right on the average (51%).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (4.2%).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.73). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.31. Last 3 months: 1.30 (at the start 1.71). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 97.7. Last 3 months: 97.3 (at the start 79.8). Well above the average (81.5).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 54% (at the start 49%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 60% (at the start 40%). Well above the average (52%).
Best month: October 2026 with 2,778. Last 3 months: 2,778 (at the start 2,564).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 10%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Dust 2
- Most kills in a match: 41 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How -LaBuBu-- plays
Across 75 matches -LaBuBu-- averages K/R 0.80 and ADR 85.8; the rating across the 26 rated matches is 1.31. Biggest strength: Opening duels won at 69%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 10%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 17 of 26 matches the rating was 1.10 or higher (65%), in 4 it was below 0.90. In 24 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.31. Things go best on Dust 2 (+26 ELO, win rate 64%). Improved over the last three months: K/R +0.18, ADR +17.5, Headshots +5 pp, Win rate +20 pp, ELO +214. Got weaker: Rating −0.41. Last 30 days: 24 matches, win rate 63%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.