-La1roN

Ukraine
On FACEIT since 2021 200 matches tracked 29 matches in 30 days
ELO ▲ 416
3,856
30-day peak: 3,856
Rank EU ▼ 15 places
#245
Ukraine #22 in Ukraine
30 days · prev. #230 · best #230
Last updated:

How does -La1roN play?

Rating 1.11 K/R 0.78 ADR 85.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 199 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 8%−5 pp · Ø 13% better than 52%
K/D 1.14+0.03 · Ø 1.11 better than 43%
Pistol kills per match 2.5 from the last 199

Impact

Average
Damage and big rounds

2.7 MVPs per match and so clearly above the average (2.5).

2K rounds 14.5%+0.4 pp · Ø 14.1% better than 44%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.7+0.2 · Ø 2.5 better than 56%
4Ks and aces 26x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.34).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 62%
Enemies flashed per round 0.50+0.16 · Ø 0.34 better than 89%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +598
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.7, Headshots at 51%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Right on the average (0.78).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
30 matches · 57% win rate
From match 5 of the day +89 ELO
27 matches · 56% win rate
Between 18:00 and 24:00 +263 ELO, win rate 58%
On Sundays +24 ELO, win rate 55%

-La1roN loses the most ELO on Ancient: −116 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.73 · Nuke
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
69% better than 89%
0.80 better than 46%
86.6 right on the average
1.15 better than 55%
58% of 325 duels better than 67%
54% of 48 situations better than 89%
Dust 249
65% better than 75%
0.77 better than 37%
82.7 better than 33%
1.09 better than 35%
46% of 198 duels better than 11%
44% of 25 situations better than 62%
Ancient30
57% better than 42%
0.79 better than 45%
86.0 better than 51%
1.12 right on the average
53% of 118 duels better than 38%
47% of 15 situations better than 69%
Anubis28
64% better than 69%
0.77 better than 36%
86.4 better than 53%
1.09 better than 36%
56% of 134 duels better than 59%
45% of 20 situations better than 63%
Nuke13
69% -
0.80 -
83.5 -
1.14-
55% of 67 duels -
63% of 8 situations -
Cache4
75% -
0.64 -
81.1 -
0.97-
41% of 17 duels -
50% of 2 situations -
Inferno3
33% -
0.76 -
81.3 -
1.07-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -La1roN plays

Across 200 matches -La1roN averages K/R 0.78, ADR 85.0 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 69% win rate in 72 matches. In 102 of 199 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 146 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. -La1roN loses the most ELO on Ancient (−116 ELO, win rate 57%). Things go best on Mirage (+579 ELO, win rate 69%). Match no. 2 of the day goes best: 71% win rate, +258 ELO. Improved over the last three months: ELO +598. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.7, Headshots at 51%. Last 30 days: 29 matches, win rate 72%, net ELO +355.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.