-L0SM1

Serbia
32 matches tracked 13 matches in 30 days
Last updated:

How does -L0SM1 play?

Rating 1.09 K/R 0.77 ADR 83.1 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 32 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 99%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 1.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 91%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 12x 4K, 2 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether -L0SM1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Patterns

Soon this shows where -L0SM1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.78 -
84.0 -
1.10-
49% of 37 duels -
57% of 7 situations -
Dust 28
50% -
0.69 -
76.4 -
0.98-
41% of 34 duels -
43% of 7 situations -
Ancient4
25% -
0.72 -
79.5 -
1.06-
44% of 16 duels -
-
Cache3
67% -
0.98 -
97.4 -
1.36-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -L0SM1 plays

Across 32 matches -L0SM1 averages K/R 0.77, ADR 83.1 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 17.4 kills per match with 51% headshots. In 15 of 32 matches the rating was 1.10 or higher (47%), in 11 it was below 0.90. In 26 matches with detailed stats: 12 4Ks and 2 aces. Last 30 days: 13 matches, win rate 69%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.