-L00RD-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Weakness0.83 K/D and so clearly below the average (0.97).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.92 (at the start 0.81). Clearly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 82.1. Last 3 months: 74.8 (at the start 74.1). Slightly below the average (78.3).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months: 36% (at the start 39%). Well below the average (44%).
Matches won (win rate)
Best month: June 2026 with 86%. Last 3 months: 45% (at the start 54%). Well below the average (52%).
Best month: October 2026 with 1,138. Last 3 months: 1,138 (at the start 1,111).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-L00RD- loses the most ELO on Mirage: −36 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 28 · Mirage
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How -L00RD- plays
Across 83 matches -L00RD- averages K/R 0.65, ADR 74.4 and a rating of 0.86. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Ancient with a 50% win rate in 20 matches. In 18 of 83 matches the rating was 1.10 or higher (22%), in 49 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. -L00RD- loses the most ELO on Mirage (−36 ELO, win rate 45%). Improved over the last three months: K/R +0.07, Rating +0.11. Got weaker: Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: ADR at 74.8, ELO at 1,138. Last 30 days: 22 matches, win rate 50%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.