-Ktwo

China
On FACEIT since 2018 54 matches tracked 35 matches in 30 days
ELO ▲ 219
2,593
30-day peak: 2,593
Rank SEA ▲ 809 places
#851
China #46 in China
30 days · prev. #1,660 · best #850
Last updated:

How does -Ktwo play?

K/R 0.71 ADR 81.9 from 54 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.9
Zeus kills1 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 7x 4K, 0 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -Ktwo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
38 matches · 39% win rate
In match 4 of the day −52 ELO
23 matches · 35% win rate
On Fridays −25 ELO, win rate 36%

-Ktwo loses the most ELO in match 2 of the day: −72 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 60%
0.70 better than 27%
80.0 better than 43%
0.98 better than 28%
51% of 195 duels better than 45%
50% of 32 situations better than 81%
Dust 249
53% right on the average
0.76 better than 57%
79.5 better than 40%
1.04 better than 47%
50% of 133 duels better than 39%
50% of 24 situations better than 82%
Ancient32
56% better than 60%
0.77 better than 55%
81.6 better than 44%
1.08 better than 59%
48% of 108 duels better than 26%
48% of 25 situations better than 75%
Anubis19
47% better than 30%
0.76 better than 56%
85.2 better than 70%
1.01 better than 38%
51% of 76 duels better than 42%
50% of 8 situations better than 77%
Inferno14
57% -
0.84 -
91.8 -
1.13-
53% of 40 duels -
29% of 7 situations -
Cache8
38% -
0.64 -
77.7 -
0.92-
38% of 32 duels -
40% of 5 situations -
Nuke5
40% -
0.92 -
102.6 -
1.31-
53% of 17 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ktwo plays

Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 74 of 171 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 0 aces. -Ktwo loses the most ELO in match 2 of the day (−72 ELO, win rate 39%). Things go best in match 3 of the day (+77 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +77 ELO. Last 30 days: 35 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.