-KrashZ
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.94 (at the start 0.85). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 75.7. Last 3 months: 75.1 (at the start 72.3). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 56%). Slightly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 55% (at the start 52%). Well above the average (49%).
Best month: August 2026 with 2,114. Last 3 months: 1,973 (at the start 1,935).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KrashZ loses the most ELO on Dust 2: −25 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.15 · Mirage
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KrashZ plays
Across 118 matches -KrashZ averages K/R 0.66, ADR 74.5 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 49% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 32 of 118 matches the rating was 1.10 or higher (27%), in 62 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. -KrashZ loses the most ELO on Dust 2 (−25 ELO, win rate 56%). Things go best in match 1 of the day (−3 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −3 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +3 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 75.1, ELO at 1,973. Last 30 days: 35 matches, win rate 57%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.