-Koro
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months unchanged at 0.74. Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 1.03 (at the start 1.00). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 85.5. Last 3 months: 83.0 (at the start 84.2). Slightly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 38% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 49% (at the start 47%). Right on the average (49%).
Best month: August 2026 with 2,186. Last 3 months: 1,952 (at the start 1,901).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Koro loses the most ELO from match 5 of the day: −213 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 34 · Anubis
- Highest rating in a match: 2.20 · Nuke
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Koro plays
Across 220 matches -Koro averages K/R 0.74, ADR 83.2 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 16.1 kills per match with 38% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 74 of 220 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 162 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. -Koro loses the most ELO from match 5 of the day (−213 ELO, win rate 44%). Things go best on Ancient (+24 ELO, win rate 60%). Match no. 3 of the day goes best: 58% win rate, −16 ELO. Improved over the last three months: ELO +51. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 83.0, Headshots at 38%, Win rate at 49%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.