-KoaIa
How does -KoaIa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average55% headshots and so clearly above the average (50%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.0%).
Utility and deaths
Strength0.67 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months unchanged at 0.70. Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.96 (at the start 1.20). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 81.6. Last 3 months: 79.0 (at the start 77.3). Just below the average (79.4).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 56% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 57% (at the start 52%). Well above the average (45%).
Best month: October 2026 with 2,254.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.79 · Cache
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KoaIa plays
Across 100 matches -KoaIa averages K/R 0.69 and ADR 78.5; the rating across the 73 rated matches is 0.99. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. Things go best on Mirage (+44 ELO, win rate 61%). Match no. 2 of the day goes best: 65% win rate, +44 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: Rating −0.24. Unchanged in recent months: K/R at 0.70, ADR at 79.0. Last 30 days: 3 matches, win rate 67%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.