-KmL_
How does -KmL_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Feb 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 87.6. Last 3 months: 87.1 (at the start 84.4). Clearly above the average (80.8).
Share of headshot kills
Best month: February 2026 with 53%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 52% (at the start 46%). Slightly above the average (50%).
Best month: February 2026 with 2,741. Last 3 months: 2,488 (at the start 2,652).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KmL_ loses the most ELO in match 3 of the day: −150 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Inferno
- Highest rating in a match: 2.46 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KmL_ plays
Across 206 matches -KmL_ averages K/R 0.81 and ADR 86.5; the rating across the 156 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 85 of 156 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 156 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. -KmL_ loses the most ELO in match 3 of the day (−150 ELO, win rate 38%). Things go best in match 2 of the day (+109 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +109 ELO. Improved over the last three months: K/R +0.04, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −164. Unchanged in recent months: ADR at 87.1. Last 30 days: 97 matches, win rate 52%, net ELO +136.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.