-Kiyoto
Name history of -Kiyoto
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Kiyoto play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.92 (at the start 1.04). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 79.6. Last 3 months: 72.1 (at the start 79.3). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 53% (at the start 48%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,483. Last 3 months: 2,373 (at the start 1,976).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Kiyoto loses the most ELO on Mirage: −50 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.91 · Mirage
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Kiyoto plays
Across 109 matches -Kiyoto averages K/R 0.70 and ADR 76.2; the rating across the 88 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 32 of 88 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 46 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. -Kiyoto loses the most ELO on Mirage (−50 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +397. Got weaker: K/R −0.07, Rating −0.12, ADR −7.2. Last 30 days: 46 matches, win rate 52%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.