-Kiyotakaaa

Russia
On FACEIT since 2016 393 matches tracked 85 matches in 30 days
ELO ▲ 32
3,871
30-day peak: 3,871
Rank EU ▼ 44 places
#222
Russia #81 in Russia
30 days · prev. #178 · best #178
Last updated:

How does -Kiyotakaaa play?

Rating 1.13 K/R 0.80 ADR 82.6 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 393 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 9%
AWP share of kills 38%+24 pp · Ø 14% better than 93%
K/D 1.15+0.03 · Ø 1.12 better than 47%
Pistol kills per match 2.7
Knife kills 5 in 393 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.7%+0.1 pp · Ø 14.6% better than 50%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 77x 4K, 10 aces in 332 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 6%
Enemies flashed per round 0.26−0.09 · Ø 0.35 better than 22%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.7, ELO +150
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.73). Just above the average (0.79).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −129 ELO
27 matches · 52% win rate
On Mirage −39 ELO
135 matches · 52% win rate
On Thursdays −215 ELO, win rate 48%

-Kiyotakaaa loses the most ELO on Ancient: −129 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.68 · Nuke

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
52% better than 25%
0.75 better than 23%
78.6 better than 13%
1.06 better than 26%
55% of 808 duels right on the average
41% of 64 situations better than 56%
Dust 285
56% better than 43%
0.80 right on the average
83.7 better than 38%
1.12 better than 43%
59% of 469 duels better than 70%
31% of 51 situations better than 26%
Nuke56
54% right on the average
0.82 better than 73%
84.1 better than 57%
1.17 better than 77%
55% of 308 duels better than 62%
44% of 32 situations better than 62%
Anubis53
62% better than 62%
0.84 better than 70%
85.6 better than 49%
1.19 better than 70%
58% of 258 duels better than 69%
38% of 29 situations better than 46%
Ancient27
52% better than 25%
0.70 better than 11%
75.5 better than 7%
0.95 better than 7%
56% of 117 duels better than 59%
60% of 15 situations better than 90%
Cache23
61% -
0.94 -
93.2 -
1.35-
62% of 143 duels -
50% of 16 situations -
Inferno12
75% -
0.93 -
91.8 -
1.38-
63% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kiyotakaaa plays

Across 393 matches -Kiyotakaaa averages K/R 0.80, ADR 82.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 197 of 393 matches the rating was 1.10 or higher (50%), in 110 it was below 0.90. In 332 matches with detailed stats: 77 4Ks and 10 aces. Best month by rating: September 2026 at 1.17. -Kiyotakaaa loses the most ELO on Ancient (−129 ELO, win rate 52%). Things go best on Anubis (+283 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, +204 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.7, ELO +150. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 85 matches, win rate 54%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.