-Kesek-

Ukraine
81 matches tracked 26 matches in 30 days
ELO ▼ 57
2,071
30-day peak: 2,128
Rank EU
#197,099
Ukraine #7,637 in Ukraine
Last updated:

How does -Kesek- play?

Rating 0.96 K/R 0.69 ADR 78.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 18%−21 pp · Ø 39% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.06, ADR +11.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.72 (at the start 0.61). Just below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
20 matches · 50% win rate
On Dust 2 −30 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 −91 ELO, win rate 41%

-Kesek- loses the most ELO on Mirage: −80 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.39 · Anubis
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 59%
0.73 better than 46%
83.6 better than 67%
1.01 better than 42%
48% of 85 duels better than 33%
29% of 17 situations better than 26%
Mirage20
50% right on the average
0.69 better than 27%
78.5 better than 40%
0.94 better than 21%
51% of 65 duels right on the average
0% of 7 situations better than 1%
Anubis19
68% better than 92%
0.67 better than 18%
75.8 better than 24%
0.94 better than 21%
46% of 84 duels better than 21%
38% of 8 situations right on the average
Inferno6
67% -
0.66 -
71.1 -
0.98-
64% of 14 duels -
-
Ancient4
0% -
0.68 -
76.7 -
0.87-
63% of 16 duels -
33% of 6 situations -
Cache4
50% -
0.81 -
88.1 -
1.05-
40% of 10 duels -
0% of 2 situations -
Nuke3
0% -
0.66 -
76.9 -
0.80-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kesek- plays

Across 81 matches -Kesek- averages K/R 0.69, ADR 78.6 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 22 of 81 matches the rating was 1.10 or higher (27%), in 41 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. -Kesek- loses the most ELO on Mirage (−80 ELO, win rate 50%). Improved over the last three months: K/R +0.11, Rating +0.06, ADR +11.8. Got weaker: Headshots −2 pp, Win rate −14 pp. Last 30 days: 26 matches, win rate 42%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.