-Kenji-

Russia
On FACEIT since 2016 70 matches tracked 28 matches in 30 days
ELO ▼ 32
2,110
30-day peak: 2,195
Rank EU
#176,448
Russia #50,020 in Russia
Last updated:

How does -Kenji- play?

Rating 0.85 K/R 0.60 ADR 68.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.84−0.18 · Ø 1.02 better than 2%
Pistol kills per match 2.7
Knife kills 1 in 70 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.0%−4.3 pp · Ø 13.3% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 2x 4K, 0 aces in 49 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +89
= Stayed the same
Win rate at 37%
▼ Got worse
K/R −0.15, Rating −0.17, ADR −16.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.55 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −26 ELO, win rate 30%

-Kenji- loses the most ELO on Dust 2: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
38% better than 10%
0.63 better than 6%
68.5 better than 3%
0.91 better than 12%
50% of 60 duels better than 42%
20% of 15 situations better than 10%
Mirage21
33% better than 4%
0.52 better than 1%
62.2 better than 1%
0.77 better than 1%
39% of 49 duels better than 3%
25% of 8 situations better than 17%
Anubis12
17% -
0.64 -
76.7 -
0.81-
50% of 42 duels -
40% of 5 situations -
Nuke7
71% -
0.54 -
63.0 -
0.79-
56% of 9 duels -
-
Ancient4
50% -
0.78 -
90.3 -
1.12-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kenji- plays

Across 70 matches -Kenji- averages K/R 0.60, ADR 68.8 and a rating of 0.85. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 38% win rate in 26 matches. In 14 of 70 matches the rating was 1.10 or higher (20%), in 43 it was below 0.90. In 49 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. -Kenji- loses the most ELO on Dust 2 (−23 ELO, win rate 38%). Things go best on Mirage (+15 ELO, win rate 33%). Match no. 1 of the day goes best: 43% win rate, −33 ELO. Improved over the last three months: Headshots +5 pp, ELO +89. Got weaker: K/R −0.15, Rating −0.17, ADR −16.9. Unchanged in recent months: Win rate at 37%. Last 30 days: 28 matches, win rate 39%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.