-Kba
How does -Kba play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.70. Last 3 months: 0.67 (at the start 0.59). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: September 2026 with 78.6. Last 3 months: 76.3 (at the start 68.8). Slightly below the average (79.6).
Share of headshot kills
Best month: March 2026 with 42%. Last 3 months: 37% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: February 2026 with 55%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Best month: August 2026 with 1,937.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Kba loses the most ELO on Anubis: −75 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.04 · Inferno
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Kba plays
Across 209 matches -Kba averages K/R 0.65 and ADR 74.1; the rating across the 159 rated matches is 0.94. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 14.3 kills per match with 37% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 46 of 159 matches the rating was 1.10 or higher (29%), in 72 it was below 0.90. In 139 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. -Kba loses the most ELO on Anubis (−75 ELO, win rate 41%). Things go best from match 5 of the day (−13 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −13 ELO. Improved over the last three months: K/R +0.08, ADR +7.5. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 33 matches, win rate 52%, net ELO −152.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.