-Karpis
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average8.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.05 (at the start 0.95). Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 84.6. Last 3 months: 80.2 (at the start 75.9). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 56% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Best month: August 2026 with 1,866. Last 3 months: 1,848 (at the start 1,704).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Karpis loses the most ELO on Ancient: −48 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.11 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Karpis plays
Across 154 matches -Karpis averages K/R 0.74, ADR 79.2 and a rating of 1.02. Biggest strength: Utility damage per round at 8.1, better than 98% of level 8 players. Averages 16.5 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 58 of 154 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. -Karpis loses the most ELO on Ancient (−48 ELO, win rate 55%). Things go best in match 2 of the day (+47 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, ELO +144. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.