-Karpis

Lithuania
On FACEIT since 2017 154 matches tracked 20 matches in 30 days
Last updated:

How does -Karpis play?

Rating 1.02 K/R 0.74 ADR 79.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 92%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 16x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.3, ELO +144
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
22 matches · 55% win rate
On Inferno −47 ELO
26 matches · 38% win rate
On Tuesdays −51 ELO, win rate 44%

-Karpis loses the most ELO on Ancient: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 92%
0.73 right on the average
76.4 better than 33%
1.03 better than 58%
50% of 121 duels better than 47%
53% of 17 situations better than 87%
Inferno26
38% better than 12%
0.77 better than 76%
81.5 better than 64%
1.08 better than 75%
56% of 109 duels better than 78%
44% of 18 situations better than 66%
Anubis24
38% better than 13%
0.72 right on the average
80.0 right on the average
0.97 better than 39%
45% of 98 duels better than 22%
20% of 15 situations better than 12%
Ancient22
55% better than 66%
0.84 better than 91%
88.6 better than 88%
1.13 better than 85%
61% of 109 duels better than 95%
37% of 19 situations better than 49%
Dust 222
36% better than 10%
0.70 better than 38%
76.4 better than 32%
0.96 better than 33%
54% of 90 duels better than 71%
46% of 13 situations better than 74%
Nuke15
60% better than 70%
0.70 better than 28%
69.1 better than 6%
0.96 better than 24%
44% of 43 duels better than 14%
64% of 11 situations better than 92%
Cache7
57% -
0.65 -
71.2 -
0.88-
48% of 23 duels -
20% of 5 situations -
Vertigo6
67% -
0.88 -
92.9 -
1.18-
67% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Karpis plays

Across 154 matches -Karpis averages K/R 0.74, ADR 79.2 and a rating of 1.02. Biggest strength: Utility damage per round at 8.1, better than 98% of level 8 players. Averages 16.5 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 58 of 154 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. -Karpis loses the most ELO on Ancient (−48 ELO, win rate 55%). Things go best in match 2 of the day (+47 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, ELO +144. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.