-Kardinal

BY
On FACEIT since 2019 166 matches tracked 26 matches in 30 days
ELO ▲ 241
3,221
30-day peak: 3,221
Rank EU ▲ 1,097 places
#3,532 #77 in BY
30 days · before #4,629 · best #3,093
Last updated:

How does -Kardinal play?

Rating 1.21 (from 66 matches) K/R 0.85 ADR 87.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 39% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.26+0.23 better than 95%
Pistol kills per match 3.2
Knife kills 1 in 166 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 21x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 19%−16 pp better than 1%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +247
= Stayed the same
ADR at 86.4, Headshots at 52%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.84 (at the start 0.90).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −92 ELO
42 matches · 69% wins
In match 3 of the day −26 ELO
24 matches · 46% wins
In match 1 of the day −13 ELO
45 matches · 44% wins

-Kardinal loses the most ELO on Anubis: −92 ELO, 69% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 1.85 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 35%
0.82 better than 82%
86.2 better than 75%
1.20 better than 92%
53% of 187 duels better than 58%
46% of 24 situations better than 75%
Anubis42
69% better than 95%
0.80 better than 76%
84.5 better than 68%
1.20 better than 91%
59% of 122 duels better than 86%
30% of 33 situations better than 31%
Ancient36
50% better than 41%
0.91 better than 97%
89.3 better than 84%
1.25 better than 96%
59% of 156 duels better than 87%
26% of 23 situations better than 23%
Nuke22
50% better than 30%
0.89 better than 91%
90.5 better than 80%
1.16-
63% of 63 duels better than 90%
28% of 18 situations better than 27%
Inferno17
59% better than 61%
0.92 better than 97%
93.5 better than 91%
1.23-
61% of 59 duels better than 87%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How -Kardinal plays

Across 166 matches -Kardinal averages K/R 0.85 and ADR 87.6; the rating across the 66 rated matches is 1.21. Biggest strength: Rating at 1.21. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 19%. That is better than only 1% of players on level 10. On average 19.1 kills per match, 52% of them headshots. The strongest map is Anubis with a 69% win rate in 42 matches. In 39 of 66 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 93 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 1.35. -Kardinal loses the most ELO on Anubis (−92 ELO, win rate 69%). Things go best on Mirage (+25 ELO, win rate 48%). Improved over the last three months: Win rate +11 pp, ELO +247. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 86.4, Headshots at 52%. Last 30 days: 26 matches, win rate 62%, ELO balance +92.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.