-KangTaeshik
Name history of -KangTaeshik
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.90 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 71.4. Last 3 months: 68.6 (at the start 71.4). Clearly below the average (78.5).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 44% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 50% (at the start 51%). Clearly above the average (46%).
Best month: September 2026 with 2,292. Last 3 months: 1,795 (at the start 1,803).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KangTaeshik loses the most ELO in match 4 of the day: −145 ELO, 29% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.78 · Cache
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KangTaeshik plays
Across 230 matches -KangTaeshik averages K/R 0.64, ADR 69.2 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 69.2, better than only 4% of level 8 players. Averages 14.1 kills per match with 43% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 61 of 230 matches the rating was 1.10 or higher (27%), in 113 it was below 0.90. In 167 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. -KangTaeshik loses the most ELO in match 4 of the day (−145 ELO, win rate 29%). Things go best in match 1 of the day (−4 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −4 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 68.6, Win rate at 50%, ELO at 1,795. Last 30 days: 60 matches, win rate 32%, net ELO −263.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.