-KangTaeshik

Portugal
On FACEIT since 2017 230 matches tracked 60 matches in 30 days
Last updated:

How does -KangTaeshik play?

Rating 0.92 K/R 0.64 ADR 69.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.2
Knife kills 8 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 8%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 13x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 68.6, Win rate at 50%, ELO at 1,795
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −145 ELO
28 matches · 29% win rate
On Mirage −142 ELO
80 matches · 60% win rate
Between 18:00 and 24:00 −111 ELO, win rate 42%
On Wednesdays −60 ELO, win rate 42%

-KangTaeshik loses the most ELO in match 4 of the day: −145 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.78 · Cache

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
60% better than 81%
0.64 better than 13%
70.7 better than 11%
0.94 better than 26%
50% of 324 duels better than 47%
43% of 60 situations better than 65%
Anubis37
46% better than 34%
0.64 better than 14%
69.9 better than 8%
0.90 better than 15%
46% of 184 duels better than 26%
33% of 21 situations better than 36%
Dust 236
25% better than 1%
0.62 better than 7%
66.0 better than 2%
0.88 better than 11%
44% of 159 duels better than 17%
33% of 15 situations better than 39%
Ancient26
65% better than 88%
0.68 better than 26%
71.1 better than 10%
0.97 better than 40%
56% of 104 duels better than 80%
40% of 25 situations better than 56%
Cache24
58% -
0.58 -
63.2 -
0.87-
46% of 92 duels -
67% of 15 situations -
Nuke12
42% -
0.68 -
72.8 -
0.97-
61% of 54 duels -
29% of 7 situations -
Inferno11
27% -
0.63 -
68.4 -
0.87-
44% of 48 duels -
25% of 8 situations -
Vertigo4
75% -
0.59 -
74.7 -
0.79-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KangTaeshik plays

Across 230 matches -KangTaeshik averages K/R 0.64, ADR 69.2 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 69.2, better than only 4% of level 8 players. Averages 14.1 kills per match with 43% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 61 of 230 matches the rating was 1.10 or higher (27%), in 113 it was below 0.90. In 167 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. -KangTaeshik loses the most ELO in match 4 of the day (−145 ELO, win rate 29%). Things go best in match 1 of the day (−4 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −4 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 68.6, Win rate at 50%, ELO at 1,795. Last 30 days: 60 matches, win rate 32%, net ELO −263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.