-Kaizzer-

Mongolia
On FACEIT since 2024 82 matches tracked 15 matches in 30 days
ELO
2,074
Peak across the last 82 matches: 2,347
Rank SEA ▼ 1,557 places
#4,961
Mongolia #1,309 in Mongolia
30 days · prev. #3,404 · best #3,398
Last updated:

How does -Kaizzer- play?

Rating 1.03 K/R 0.79 ADR 88.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.4
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 14x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +7.0
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −7 pp, ELO −226

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −8 ELO
27 matches · 41% win rate

-Kaizzer- loses the most ELO in match 1 of the day: −8 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 90%
0.81 better than 81%
88.4 better than 84%
1.08 better than 69%
55% of 170 duels better than 74%
24% of 17 situations better than 15%
Dust 219
37% better than 8%
0.77 better than 65%
91.2 better than 89%
1.00 better than 39%
52% of 130 duels better than 54%
17% of 12 situations better than 6%
Ancient13
38% -
0.82 -
91.8 -
1.03-
58% of 99 duels -
33% of 9 situations -
Anubis10
50% -
0.70 -
80.1 -
0.92-
47% of 78 duels -
50% of 2 situations -
Inferno6
50% -
0.82 -
92.8 -
1.07-
63% of 46 duels -
25% of 4 situations -
Nuke3
33% -
0.74 -
86.8 -
0.97-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kaizzer- plays

Across 82 matches -Kaizzer- averages K/R 0.79, ADR 88.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 48 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. -Kaizzer- loses the most ELO in match 1 of the day (−8 ELO, win rate 41%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +7.0. Got weaker: Win rate −7 pp, ELO −226. Unchanged in recent months: Headshots at 51%. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.